Critical role taldorei campaign setting pdf download
This definitive, art-filled tomb is revised and expanded, containing everything you need to unlock the rich campaign setting of Tal'Dorei and make it your own:- A guide to each major region, with story hooks to fuel your campign- Expanded character options, including 9 subclasses and 5 backgrounds- Magic items such as the Vestiges of Divergence, legendary artifacts that grow in power with their wielders- Dozens of creatures, including many featured in the Critical Role campaigns- New lore and updated stat blocks for each member of Vox Machina.
This new medium has allowed the playing of games to become a digestible, consumable text for individuals to watch, enjoy, learn from, and analyze. Bridging the gap between the analog and the digital, actual play is changing and challenging our expectations of tabletop role-playing and providing a space for new scholarship. This edited collection of essays focuses on Dungeons and Dragons actual play and examines this phenomenon from a variety of different disciplinary approaches.
Authors explore how to define actual play, how fans interact with and affect the narrative and gameplay of actual play, the diversity of gamers or lack thereof within actual play media, and how audiences can use actual play media for more than mere entertainment. Author : Curtis D. With the combination of analog and digital mechanisms, from traditional books to the internet, new ways of engaging the fantastic have become increasingly realized in recent years, and this book seeks an understanding of this phenomenon within the discourses of trans- and posthumanism, as well as within a gameist mode.
The book explores a number of case studies of foundational TRPGs. Dungeons and Dragons provides an illustration of pulp-driven fantasy, particularly in the way it harmonizes its many campaign settings into a functional multiverse.
It also acts as a supreme example of depth within its archive of official and unofficial published material, stretching back four decades. Warhammer 40k and the Worlds of Darkness present an interesting dialogue between Gothic and science-fantasy elements. The Mythos of HP Lovecraft also features prominently in the book as an example of a realized world that spans the literary and gameist modes.
Realized fantasy worlds are becoming ever more popular as a way of experiencing a touch of the magical within modern life. These children denied their ash-black- ened fate and traveled across the world in hopes of defining themselves through their deeds, not their nature.
When Warren Drassig and his sons conquered the elven lands of Gwessar, the tieflings of the continent rose in near unanimous rebellion against the tyrant.
They had seen his kind before, they knew his methods, and they knew others would suffer like they once did. As such, most tieflings stick to the more studied and diverse cities like Emon and Westruun. Kymal and Stilben are not devoid of tief- lings, and many there gleefully embrace their fiendish ancestry, finding their calling in foul deeds and shady business.
Pansophical The Arcana Pansophical is respected, if somewhat feared, in most human settlements. Kra- at the Battle of the Umbra Hills.
Founder of the Arcana wholly prevent supernatural Pansophical, Yurek generally stays within Syngorn as the evil from infringing upon nexus of the order, acting as consultant to the Wardens the world, and the mages of Syngorn.
The mistakes of the Maker, Halfling Alchemist. One of the great oracles they formed a private society called the of divination, her visions have sent her to Vasselheim, Arcana Pansophical. A keen student to member is established at each place of arcane learning. Yurek who has grown into a master of planar travel and Membership is largely kept secret unless out of arcane ley line patterns, Ryn is still mid-study, often dart- necessity, though the existence of the order is relatively ing between realms to complete her research.
Anyone found to be practicing magic is logged and checked up on routinely, as misuse Tinkerer Quash Dentdruggle of magic is grounds for arrest, judgment by the Makers, Guide, Gnome Construct Specialist.
Obsessed with the and punishment outside of the local law. Even so, their development of autonomous and living arcane constructs, reach and oversight are not without limits, and many dark he is holed up in his laboratory within Kraghammer. Those arcanists found in gross violation of the Truth will be punished by the full extent of this order—beyond the reach of any local law. Though the study of Necromancy shall be restricted to none in the interest of magical understanding, the animation of the dead is a violation of the Truth.
The Arcane is a tool to be wielded for the good of the people. To use its power in the pursuit of wanton destruction or murder is a violation of the Truth. Though the jurisdiction of the Pansophical supersedes the power of local laws, a mage who willfully breaks the laws of the land is in violation of the Truth. A rcanist A llura Vysoren lands, and the people of the world struggled to combat the elemental monsters that poured forth from the rifts.
The tide Guide, Human Wizard Abjurer. Driven to bind the phys- for Issylra, and the Vesrah Ashari relocated to an island ical elements of the chaotic planes to his will, Drake is a cluster in the Ozmit Sea. The Terrah and Zephrah Ashari prodigy of new incantations in the field. A dozen generations later, the Ashari still hold watch over these tumultuous locations. Former Member, Human Archmage. A Maker for most of his life, he grew frustrated with the politics and limita- Goals tions of the order and retired to Westruun to pursue his own interests.
Each Ashari Tribe is tasked with guarding a tear in the planes between one of the elemental planes and Exandria. The Ashari Here, they strive to understand, master, and ultimately subdue the ever-escaping elemental forces. They attempt to bring balance to the surrounding lands and heal the rift While the boundaries over time, though recurring cosmic events tend to reopen between the planes are these wounds. There are places in Anamn within the Ozmit Sea.
On the southwest edge of the world where the elemental the Cliff keep Mountains, the Terrah Tribe stands vigi- planes bleed into the Material lant over the Earth Elemental Rift, while in the windy Plane, scarring the land with their Summit Peaks, the Zephrah Ashari keep the Air Ele- primordial power and threatening mental Rift, while also watching over the Frostweald.
During one Due to the isolated nature of each tribe, they find it Celestial Solstice—a time necessary to maintain contact and influence with each when the planar boundaries other. Each is led by a single elemental master, a title that grow weakest—elemental is passed on by blood or honor for generations.
Fires and and travel between all other Ashari tribes, meet with their earthquakes ravaged the leaders, and train until an understanding and respect is earned from the hosting tribe.
Upon returning, they ascend to the head of their tribe, while the elder retires. This journey often takes years, and should one such chosen Ashari not return within a rea- sonable period, a next-of-kin is chosen of the same family or an allied bloodline to take up the Aramente. Relationships The Ashari maintain peaceful, if sometimes tense, rela- tionships between the tribes.
As such, they maintain positive if limited relations with the free cities of Emon and Syngorn. Though some Ashari worship the Wildmother, they Some strong, charismatic ruffians used this opportu- generally take caution with anyone who is largely devoted nity to gain social power for themselves, and chief among to a non-nature aligned deity—particularly the Law- them was a rough-and-tumble entrepreneur from Kra- bearer, despite her relationship with the Wildmother.
Those who have become invested members of the Human Leader of Terrah. A pleted her Aramente. Gentle with those who show honor, combatant or team is required to have a known and and merciless to those who threaten his people. There are two tiers of bouts; one tier has teams of six battling via K eyleth, Voice of the Tempest single elimination until a victor is declared. The other features single combatants fighting one-on-one, single Half-Elf Leader of Zephrah.
Bets are placed in person at the event, or the destruction of the Chroma Conclave. Though a bit remotely via arcane messages and sending stones from all shy and awkward at times, she has grown to embrace the around Exandria. A common rumor states that numerous political fig- the de Rolos. Their reign ended six years later when ures who publicly decry the event secretly partake in the the only surviving de Rolos, Percival and Cassandra, gambling, and the location of the event is concealed not reclaimed the city with the aid of Vox Machina.
With only by magic, but also impenetrable layers of bureaucracy. Under the watch of Lady Cassandra de Rolo, the cham- ber handles and surveys all political aspects of life in Figures of Interest Whitestone. Its directly appear at events to avoid public connection with need to make alliances and rebuild its broken military the League.
K radin Grimthorne Current Chamber leadership is organized by areas of responsibility. Dwarf Fight Manager. The times of war. Tree, a radiant tree blessed by the Dawnfather. A com- munity grew around the sacred tree, and the respected Relationships and beloved de Rolos were exalted to lords of their set- tlement, which they called Whitestone. These days, Lady Delilah Briarwood, opportunistic cultists of the trade caravans are a common sight along the Silvercut Whispered One, invaded Whitestone and slaughtered Roadway, transporting goods between Whitestone and.
Though she fell under their sway during the occupation, she has emerged Goals stronger and determined to restore Whitestone and The Creed of the Claret redeem her past actions.
Orders asks its followers to commit their lives to the Lord Percival Fredrickstein von Musel Klossowski de Rolo III, Sophist of Native hunt of entities and creatures Ingenuity that threaten the sanctity of life and joy. The surviving de Rolo, Percival is driven by love of family, love Orders strive to protect those who of friends, and the importance of legacy. As a member of cannot protect themselves from the Vox Machina, Percival is rarely in Whitestone.
Her involvement in White- sworn to protect, they may find themselves the hunted. Grog likes tions about these dark guardians and their true nature. Undeath washed over newer lands. Collected and seemingly cold, she keeps her grave sites like a plague, shadowed beasts stalked the compassion hidden before the untrusted riffraff.
Right hand to Teresa Dulamar flock. Ever remember nature of their abilities are largely misunderstood this: Thy blood and thy faith are one in the same. Spill and often lead to persecution. Their numbers are not thy blood nor that of another heedlessly, but do not hesitate to spill either when the cause is just.
Most city guards have orders to arrest upon well established secret organi- discovery, and raids are occasionally conducted with zation consisting of thieves, varying degrees of success. Having friends in the barracks fences, assassins, saboteurs, makes for an easy escape. Their Stilben sect has already their mid back, signifying allegiance gotten into a few bloody altercations with the Myriad, and commitment.
The Clasp operates and rumors of a coming turf war instill worry in the local like a business-minded crime family, mercantile. A member Figures of Interest pays their debts, keeps their promises, Spireling Shenn and always seeks opportunities for the betterment of the Clasp. Human Spireling of Secrets Emon. A powerful illusionist, Leaders of a Clasp sect are titled Spirelings, and they Shenn runs a far-reaching network of spies and informants. Half-Orc Spireling of Blades Emon.
Deadly duelist turned Goals assassin master of the Clasp, Warren handles all contracts that involve kidnapping, assassination, or intimidation.
While the immediate assumption is that the Clasp is merely interested in profit at any cost and that is a merit Spireling Zilloa of the Clasp , they also wish to preserve the function and Half-Elf Spireling of Shadows Emon. An accomplished prosperity of civilization.
It is well known that a thriving burglar, Zilloa has risen to the head of all thieving, city is a profitable one, and an enemy of civilization is a smuggling, and black market dealings within the Clasp foe of the Clasp. They largely consider themselves a nec- of Emon.
She has taken over following the killing essary dark underbelly, willing to do the under-the-table of Modeth. The Clasp also understands that conflict Spireling Gholesh breeds a healthy economy, and has occasionally kindled Human Spireling of Shadows Westruun.
A mysteri- the flames of unrest to keep things tense and profitable. He is known to relentlessly easy to manipulate. Brash and prone to eye of Thordak the Cinder King. Her arrogance is only matched by her skill with a dagger. Creepy and When night is come and darkness falls; unkempt in appearance, his gaunt visage only distracts Locks help not, nor do stone walls; from his cunning and his keen manipulation skills.
Slinking and hiding, like poison asp; Close tight thy eyes, see not the Clasp. They are to maintain a healthy econ- and even dissenting omy, further good trade relations, and watch over voices to form an the treasury.
The rest of the council elects the Master divesting his line of power. Tragically, this ceremony was of War, who takes charge of the military from the interrupted by the arrival of the five dragons known as the Master of Defense, and all warfare and strategic Chroma Conclave, the subsequent destruction of Emon, decisions begin with them.
In the chaos, the few surviving members of the newly-em- powered Council were scattered, desperate to find safety Relationships from the Conclave. There is open trade between Kraghammer and Emon, and the council enjoys a relatively safe and Goals easily-traveled route between the two cities.
Thanks to execute his or her duties. How- Commerce, Information, Defense, and if needed, War. Formerly the guild master of any political relationships beyond that. Stern, honorable, and quick to anger, Tofor is proud to serve on the council. After The Houses of losing many friends, and an arm, in the struggles against the Chroma Conclave, she took the vulnerability of the Kraghammer city to heart, swearing to never allow such a thing to happen again.
What he may lack in social graces, Assum makes up in cleverness and incredible per- ception. He once ran with the Clasp before leaving and managing to erase almost all trace of his involvement.
She is called upon to investigate supernatural abnormalities. A stone-faced, flame-scarred rule Kraghammer; they have maintained power since the cleric of the Knowing Mistress, Brom is as mysterious as city was originally established. The ruling families are he is proficient with law. These Great judgment. Dwarf Master of Development. His prede- cessor, Lornak Syfe, was removed from office for illegal the sanctity of the traditional rule. Even when tensions involvement with the Clasp.
Goals Each ruling house has a specialty and holds responsibility over that domain within Kraghammer. House Greyspine maintains the largest mine under Kraghammer, as well Five the fingers grasp hammer or blade as the Pools of Solace. House Zuurthom trains the chief architects of the city, and most masonry and building is Five Houses of Kraghammer rightly made organized through them. House Glorendar Thunderbrand uncovers secrets sought maintains the law and delivers punishment, though a recent scandal that uncovered corruption between House Gloren- And Glorendar to judgments hear dar and sects of the Carvers has seen them fall from grace, In Kraghammer, dwarf-folk need never fear.
Relationships Kraghammer culture fosters distrust of most non- dwarves, especially among the dwarven elite. In this society, the only thing stronger than overt racism is greed. As such, Kraghammer is quick to set aside such prejudice if they sense profit.
Many members of House Thunderbrand also have ties to the Arcana Pansophical. After the Scattered War, the Houses of Kraghammer refused to apologize or make reparations for allying with the Drassig regime. Instead, they have worked toward opening and strengthening trade and commercial alli- ances as a silent means of conciliation. Goals Figures of Interest The Golden Grin or simply the Grin exists to enlighten Ironkeeper Gradim Greyspine and inspire, keeping ears and eyes out for the murmurs of tyranny and cruelty, seeking to stamp them out.
The Dwarf Ironkeeper of House Greyspine. Having held his position idea that each person is capable of great things perme- of Ironkeeper for 3 consecutive terms, he is beloved amongst ates the mantras and beliefs of the Golden Grin, and the people of Kraghammer. A worldly war hero, he is known many who join are less about acting to change fortune, to be just to his people and tolerant of outsiders.
Dwarf Overseer of House Greyspine. The grim overseer of Relationships Keenstone Quarry, Nostoc makes up for his unpleasant personality by being a formidable businessman. The Golden Grin claims no formal allies and nor will its members reveal themselves as such outside of extenuating Elementalist Drake Thunderbrand circumstances.
Some members do Dwarf Evoker of House Thunderbrand. One of the eldest of his occasionally find their way into higher government, grant- House, Drake is known for his surprising empathy and fierce ing a higher vantage point and platform to disseminate temper. He is also a member of the Arcana Pansophical.
While some may not agree with their rather anarchistic views, Grinners are generally The Golden Grin regarded as good and just when revealed. Enemies of the Golden Grin are those who oppress and abuse free expression and living. They also have a general During dark times, the need for distraction, inspira- mistrust of powers that tend to control or regulate the tion, and solace grows ever necessary.
A wandering healer hailing rebellion, and heroism. Little is publicly known about the Half-Orc Traveling Bard. A jovial and rather lackadaisical Golden Grin besides myths and rumors, and the members performer, his disposition is exaggerated to distract from only perpetuate these misnomers. The Myriad easier to eventually force them to work for you. Should such manipulation fail, however, kidnapping or assassination can be a quick and traceless final alternative. No matter how small, their presence has already created bad blood between the Myriad and the Clasp.
Though the Myriad prefers to avoid conflict, the Clasp is not above spilling blood to protect their territory. Lustran has taken a home in Stilben and enjoys his position as central master- mind of this sect of the Myriad.
The Myriad began in the Dwendalian The Remnants city of Yrrosa as a small shipping company specializing in exotic goods and services. Through years of establishing underworld contacts and tactical blackmail, the Myriad evolved into a powerful, well-veiled criminal faction. The Myriad are known for dis- plays of opulence and social grace, and this misdirection enables them to seduce and manipulate the lives and will of whomever is deemed valuable to their plans.
The Myriad operates as a loose network of gang bosses running their own localized sects without direct over- sight from the mysterious heads of the society. Tithes and information are expected to be delivered to the leadership at a steady rate from each satellite of the organization, and should the rate of return slow, quiet threats of enslave- In a time long past, an powerful archmage known as the ment or destruction soon follow.
Whispered One attempted to ascend to godhood by con- ducting the Ritual of Seeding from high atop the citadel Goals of Thar Ampala in the realm of Shadow. Yet the cult was shattered, and the Whispered by powerful diplomats and officials. Publically dealing in One defeated, at the hands of Yos Varda and the Army antiquities and exotic textiles, the Myriad runs an efficient of the Just. Defeated, ruined, and their Whispered One black market of slaves, magical beasts, weapons, and illicit destroyed, the cult seemingly vanished from the world.
Overt violence tends to draw unwanted atten- Even in apparent death, this dark mage left instructions tion, and the Myriad avoid it when possible, preferring to with his most devoted, allowing for the possibility of his discredit, blackmail, or frame those who cross them.
After defeat—and the promise of rebirth. The remains of the all, wielding the secrets of your competitor only makes it cult dubbed themselves the Remnants and began laying. With each passing generation, his will grows ever stronger. Each separate sect of the cult is named as a part of his body, and acts independently to pursue their assigned tasks. Relationships The Remnants are largely unknown, and wish to remain so.
Those who are aware of their presence are either mem- The Wardens also place a great deal of focus on main- bers, or have uncovered their insidious existence and seek taining and elevating their culture.
The arts are respected to stamp it out wherever it may appear. The Wardens the Whispered One within Emon.
This escapee from the Black Bas- existence on a political level. She is secretly lurking in the Cliffkeep Mountains, High Warden Tirelda regaining her strength and gathering new followers for her Elf Warden of Syngorn. Wardens of Syngorn law, guide society, and preside over the other Wardens.
These four keep the city and the surrounding lands safe from intrusion. Grand historian and beloved Goals vocalist, Ouestra is charged with the preservation of Syn- Maintaining the prosperity and safety of Syngorn is of gornian culture. The office Elf Warden of Syngorn. Gathered through eyewitness accounts, local historians and cartographers, as well as aid from the Cobalt Reserve, these pages will aid in fleshing out the extensive countryside before you.
You will be presented with information about the denizens and cultures of these respective locations, as well as points of interest and possible mysteries and plots that may be stewing beneath the surface. You are welcome to utilize any of the elements presented within for use within your own campaign. After all, not all that has been catalogued is guaranteed to be completely accurate.
Boundless possibilities await eager travelers all across the grasslands and mountains, within cities and temples built upon ruined and forgotten dangers of ages past. Create, explore, confront, and conquer! Elvendawn, or Midsummer 20th The calendar year of Exandria runs a total of days Highsummer 7th over the course of eleven months. The days are a standard 24 hours in length. The chill of Winter of Dualahei.
The official start of the season is observed on arrives to bring longer nights and cleansing snow in the the 13th and celebrated with a festival of barely ripened month of Duscar, marked by the 2nd day referred to as food, games, and music, called the Renewal Festival.
Mind you, any calm only causes my old bones to itch with mistrust. Even the ripest of fruits can carry a rotten core. Best you stick to the roads, friend. Most ships rightly avoid the more volatile northern waters, instead docking at southern ports like Stilben, or brave the Mooren River Run to Drynna.
Yet even there, the Lucidian Coast is not without its dangers; vicious wildlife stalk the wilderness and flocks of harpies have harried the shores since time immemorial, drawing lost sailors to their doom upon the rocks.
Drynna of terrible beasts, including venomous flying snakes and man-eating giant frogs. The edges of the marsh are often used by orc town of Drynna. The community thrives on the bounti- marauders to ambush caravans or messengers traveling to or ful wildlife around the lake, and is responsible for most from Stilben, so travel is rarely made without armed escort. The PCs, per- by senior enforcers and the Lodge.
After hearing tales of the disappearances, the Drynna Adventures PCs awaken the next morning to screams—as a half-di- gested human is carried off within the rotting orifice of a Unfriendly Waters shambling mound of swamp vegetation. For mid-level characters: Recently, the town has suffered a number of losses, with fishing boats being attacked Monolith of the Hells and their owners dragged under waters.
Why have the stagnant certainly starve. The culprit is center of the swamp? A divine messenger of the Dawn- a hydra within the lake that has gained intelligence by bringer visits the PCs, beaten and bloody, and dies before living for so long in the residuum-infused waters. It com- it can impart its request. How- River Run. Mooren Lake is a shining expanse of water ever, nightmares now haunt Rensten every evening, and surrounded both by bountiful wildlife and the frightful a violent madness is beginning to take hold of him.
The creatures attracted to such a thriving ecosystem, including Lodge is beginning to notice, and word reaches the PCs tribes of lizardfolk, flocks of harpies, and several hydras through their political allies or simply through hearsay. Centuries of whitestone runoff from the Alabaster Sierras.
The marsh is thick with cypress and tupelo ageless woman known only as the Moon Mistress who trees reaching up from muddy waters that range from watches over the island shores.
The hot, muggy air seeks an audience is judged by her, being granted a boon of and thick, sludge-covered landscape is host to all manner unveiled knowledge, a favor, or a swift and terrible end. An organized group of gnoll marauders called the Moonsteeth keep their cavern hideout here, striking out at easy targets outside of Drynna and Mooren Lake. Since the region is popu- lated almost entirely by monsters and monstrous folk, most humanoids avoid it whenever possible.
This knot has been tied by High Shaman Luneskon of the Moonsteeth gnolls. Perron Brill, a woman dedicated to hunting the Mistress During the course of a campaign, a group of PCs may need down out of vengeance. The mists require a blasphemous to create a unique potion requiring the essence of mana- sacrifice to renew, and the Mistress is willing to reward wort, a sentient mushroom found only within Rootgarden.
Perron Brill resides in nearby Drynna, and The manawort mushroom is fearful of being harvested, and though she is no saint herself, more honorable PCs may has made close friends with a black dragon—its age depen- think it best to help the hunter find her prey. The city is nestled in the sticky depths of the contact. They should have arrived by now. Pushed out of the cozy heart of find the relics. As a fairly sizable trade hub, Myriad edges in on their turf, like they have been in Stil- those living in the heart of the city like to present a clean, ben for the past five years.
The cross-continental Silvercut and self-contained until now, but something is about Roadway leads from Stilben all the way to Emon, and its to snap. Everyone can feel it. While staying in Stilben, robust trade of rare goods, textiles, and spices has given rise the PCs are witness to a bloody skirmish between Clasp to a formidable merchant ruling class.
Though Margrave and Myriad on the streets in broad daylight. The party force has forced the bombastic-yet-ineffectual Margrave to now has to clear their name, when representatives of both acquiesce to the will of guilds in order to maintain peace, as factions begin to contact the party with generous offers of well as to preserve own station, within the city.
They believe a power- along the Silvercut Roadway. The Myriad is recovering it by infiltrating, corrupting, and crushing the less scrupulous than the Clasp, and has introduced a growing guilds one-by-one. The Clasp The spire-like mountains of the Summit Peaks stand tall smugglers were last seen paying off a bridge guard in and odd, like rocky spikes reaching to the sky.
Back then, even the and convocations of giant eagles hunting the lower lands. He believes that Stilben is the place of their first adventure, but is still High atop a mountain aerie within the Summit Peaks searching for evidence.
The Ashari people worship and live by the balance of the natural world, and the people of Zephrah have adapted to life among the clouds. Subsisting on high-elevation veg- etation and the occasional large avian hunt, most of the Skysail tribe consists of skilled hunters and climbers.
Utilizing the proximity of powerful elemental magic, the druidic Wondrous item, rare requires attunement masters of the Air Ashari craft skysailing aids to ride the ever-present winds, allowing designated leaders and war- These bat-like wings affixed to a pole are constructed riors to traverse the deadly peaks of the mountain range.
The tribal leader of Zephrah is referred to as the Voice of While these wings are opened and the rung of the the Tempest, and oversees all travel through the rift, all pole stepped into, you can use an action to cast levi- major druidic rituals, and visiting outsiders.
Additionally, you can use an action to cast fly Zephrah Adventures on yourself for up to 1 minute no concentration required. The fly spell ends if you lose physical Poached Eggs contact with the skysail. You cannot use this ability For low-level characters:: The local Ashari have noticed again until you complete a long rest, or you and the a terrible trend of poachers climbing the peaks to steal Skysail are immersed in extremely powerful air ele- entire griffin nests full of eggs, leaving the parents slain.
When not in use, these wings Ashari are seeking aid in finding and punishing those can be easily folded together and worn beneath a responsible before the locally endangered creatures are cloak, and the pole used as a quarterstaff.
The culprits, human poachers led by a quasit demon named Wapalmter, are fencing the stolen eggs on the Stilben black market. The Voice of the Tempest has sent A Welcome Overstayed Ashari windrunners to Stilben, Drynna, and Westruun For mid-level characters:: Shaktia, a domineering djinni to seek outside aid to convince the elemental to return to soldier from the Plane of Air has recently discovered and his home… but when they learn what caused him to leave come through the elemental rift into Zephrah.
How- his home plane in the first place, they may find it hard to ever, the djinni refuses to leave, instead choosing to ever force him to go back. Minority: Wildmother, Matron of Ravens Imports: Industrial and precious metals, cloth, livestock, grain E xports: Granite, limestone, whitestone.
The region is framed by dangerously windy shoreside cliffs and dry, desolate mountains swarming with harpies, wyverns, and other hungry monstrosities. Beneath the peaks, the valley opens into the thickly wooded pine forest known as the Parchwood. This dense, temperate rainforest is beautiful and lush, but many shadowed threats loom in the dark of the wood. The northern center of the valley marks a single clearing where the humble city of Whitestone stands as the source of rule and law in this land.
Built around the ancient Sun Tree, the people here have been hardened through strife and exalted through freedom enough to know honor and appreciate loyalty like few other civilizations do.
Mooren River Run and Whitestone maintains a well-guarded dock for their fishermen to feed their people. Due to the plentiful nature of While many smaller streams and rivers run through the the river, many denizens of the Parchwood wander its banks Parchwood Timberland, gathering rain and snow runoff to reap its bounty, or the bounty from those who frequent it.
Parchwood valleys of the Parchwood. Several small settlements out- side Whitestone have told the Chamber that these skeletal Timberlands monsters have been spiriting away eligible young bache- lors, and soon no men will be left in the Timberlands. The grim and forbidding interior additional 3 1d6 necrotic damage to all its attacks.
This of the Parchwood is home to many equally grim inhabi- increases its challenge rating to 4 1, XP. Ichabarr tants, from spectral remains of unlucky travelers past, to also can use the Ethereal Stride feature, as a nightmare. Howls can be heard in the darkest They Seek Only R est of nights, giving rumor to werewolf hunting parties that For high-level characters: Those who travel the Parchwood stalk the wood. Not southern region of the Parchwood, though such tales are all of the undead giants created by the Briarwoods were largely met with derision.
It is common and well-imparted defeated by Vox Machina; bereft of their masters, those knowledge that if you intend to travel through thick fog of that remain now run wild in the forests, destroying all the Parchwood Timberlands, you stick to the roads, you they see.
Their mindless actions are not without purpose, bring some muscle, and you pray to whatever gods bring however: each giant is tormented by being denied the halls you comfort. This does not affect its challenge One among them, a headless stallion-lord named Ich- rating. These cliffs mark the power, is haunting the Shearing Channel; the flesh and outside of the Alabaster Sierras, housing an endless series minds of sailors fuse to their ships, sea creatures hideously of cliff-side caverns that drop off into the ocean, sometimes mutate into humanoid abominations, and the clouds above hundreds of feet up.
The waters along the base are rocky rain thick, ichorous black droplets. It seems to be building and dangerous to traverse by boat, and only the most skilled an army here for some larger attack.
What is it planning? Due to their treacherous nature, many outlaws and seafaring pirates have taken to these bluffs to hide away their riches, or build a base of operations. Undead crew survived for weeks in the Alabaster Sierras despite pirates are another. A group of swashbucklers have will- the tempestuous weather and slavering beasts. After a ingly turned themselves in to the Chamber of Whitestone, time, they stumbled upon a glowing tree—the majestic begging for absolution from the Dawnfather for thieving.
Sun Tree, a blessing from the Dawnfather himself—and They refuse to return to their cove to retrieve their stolen built their home around it. Perhaps a group of grown into a robust, if isolated, city. The cityscape varies adventurers can save the day? They are led by Cap- for a harrowing first few years, the de Rolo family stum- tain Silvercomb, an arrogant, dashing, and well-spoken bled upon a miraculous mineral they called whitestone.
The other harpies are just pillaging This geological marvel both gave their city its name for fun, but Silvercomb seems to be searching for some- and quickly became its most important and sought-af- thing, and she always wears a pendant with a black feather ter export. What could it be? The Shearing Channel Scars of the Briarwoods Lady Delilah and Lord Sylas Briarwood are no more, but Where once was a land bridge between what are now the evil they committed still lingers.
Considered by all they turned to necromancy themselves, and have fled into. An Enchanting Export If a spell has a component cost that consumes the com- During the conflicts of the Calamity, a climactic battle ponent, its caster can substitute the required component between the stalwart Dawnfather and the engine of mad for an amount of residuum of an equal value.
One pound destruction known as Chained Oblivion came to a dramatic of pure residuum is worth approximately gp in most and explosive conclusion in the Alabaster Sierras. Enchantment Altars using this residuum glass as a pri- The sheer amount of leftover arcane power within mary construction component are extremely expensive the so-called whitestone of the mountains is incredibly to produce and generally only found at places of higher receptive to enchantment. Password recovery. Recover your password.
Forgot your password? Get help. Please enter your comment! Please enter your name here. You have entered an incorrect email address! Contact us: shntoffice[at]gmail.
0コメント