Where do downloaded steam workshop mods go?






















Added Fable as a 'Non-Steam-game' Opened up workshop and subscribed to a mod, then opened the game. But nothing happened, i. I have bought games outside of Steam, for example Fable 3 , but I want to install some mods for it from the Steam Workshop. I would prefer to use Steam Workshop to install mods, as I don't trust my abilities to install them manually. Plus it's a lot easier to manage from the Steam Workshop. Obviously Steam isn't picking up the copy of Fable 3 from the 'Non-steam-game' shortcut.

How do I tell Steam that I own a copy of Fable 3? Do I need to enter the game's product key into Steam to enable it installing the mods for me? Please clarify your specific problem or add additional details to highlight exactly what you need.

Last edited by Mansen ; 23 May, am. Originally posted by Mansen :. I found my mods folders. Per page: 15 30 Date Posted: 23 May, am. Posts: 6. Discussions Rules and Guidelines. Note: This is ONLY to be used to report spam, advertising, and problematic harassment, fighting, or rude posts. Next time you change your mod's content, you can click on the upload button from the Mods menu and change any field from that form, and the contents of the mod will get updated to the workshop.

Make sure your manifest is valid before trying to upload or update your mod to the workshop. No error messages should appear in the Mods menu for your mod. Sometimes the "Invalid Steam File Id" error will appear when you open the Mods menu, but will go away quickly once the game syncs with Steam. But you'll have to disable or remove the one in the mods folder after uploading it to Steam, since the game will consider it a conflict you'll have 2 mods with the same namespace.

If your mod was uploaded to the workshop as a plain folder, and players have already downloaded it, they'll need to unsubscribe, restart and subscribe again in order to get the latest smod version. Otherwise their local copies won't be updated correctly. Players can check if they have plain files or a.

For building templates, they won't be compressed, so that players can still see their images in the Mods menu. The mods menu includes an easy way to redistribute a pack of building templates as a mod. Though for this we can use it download mods, too. Here's the official link for SteamCMD. After it's downloaded and extracted go ahead and run SteamCMD. This will pull up a command prompt window that looks like this. In the SteamCMD window type 'login anonymous' without the quotes.

If done properly you'll see the following. This ID changes every time the game is updated so you'll have to re look it up whenever there is an update.



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