Free Mastering Android Studio 3 ebooks download
Mastering Android NDK. Mastering Android Game Development. Gaming has historically been a strong driver of technology, whether we're talking about hardware or software performance, the variety of input methods, or graphics support, and the Android game platform is no different. Android is a mature, yet still growing, platform that many game developers have embraced as it provides. Mastering Android Wear Application Development. Master the future of mobile devices in wearable technology About This Book Mastering Android Wear Development is a complete guide to wearable technology for experienced Android developers Notifications, voice input, coping with round screens — all the key challenges of wearable technology are covered This book describes not just how.
Mastering Android Game Development with Unity. Download e-Book. Posted on. Page Count. Kyle Mew,. Key Features Use Android Studio not just as an IDE but as a complete testing and build solution Produce customized APKs with Gradle to suit various versions of an app, such as test versions and free versions of an otherwise paid app.
By the time you have finished the book, you will be able to build faster, smoother, and error-free Android applications, in less time and with fewer complications than you ever thought possible. This is a step-by-step guide with examples demonstrating how Android Studio can be used as a complete solution for developing, testing, and deploying apps from start to finish.
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Not only does this help organize our work but it also helps minimize the space our apps take up on a device, as only the resource folders that are needed are installed on an end device. Themes and Translations are two of the least significant editors but make a good introduction to how Android Studio manages app resources.
The majority of a developer's time is spent using code editors and these will, of course, be covered in depth throughout the book. However, although editors make up the core of the IDE, there are many other useful, and even vital, tools available to us, and the most commonly used of these are available from the tools margin. There are at least a dozen tool windows available to us, more if you have installed plugins. They can be accessed via the View Tools Windows menu, the tools icon on the far left-hand side of the status bar at the bottom of the workspace, or by pressing Alt and the corresponding number key to open a specific tool window.
Tool Windows are highly configurable, and each window can be set as docked, floating, or contained in its own window. We will be covering all these tools in depth throughout the course of the book. For now though, the following is a brief introduction to the most commonly used tools:.
This allows us to browse the filesystem of any connected device or emulator. Tool windows are fantastically useful and enable us to configure the IDE to suit the particular task we are working on.
Being able to select appropriate tools like this is one of Android Studio's most useful features. Of course, Android Studio is nothing more than a frontend interface that allows us to connect with the real power behind Android, the SDK.
However, the IDE would be useless without it, and now is as good a time as any to take a quick look at it and its manager. The Android SDK is a huge collection of APIs, consisting of Java classes and interfaces organized into complex but logical hierarchies along with other utilities, such as USB drivers and hardware accelerators. The SDK and its components update far more frequently than the operating system itself, a setup that users should be blissfully unaware of.
Android users think in terms of Lollipop or Honeycomb; as developers, we see the Android world in terms of SDK levels. There are three sections to the SDK manager: tools, platforms, and extras.
At the very minimum, you will need to install the latest SDK tools, platform tools, and build tools. You will also need to install the most recent platform and any other platform you intend to target directly. The SDK forms the backbone of our development environment, but however well we master it, we still need some way to test our creations, and in the absence of a large number of real devices, this depends on creating virtual devices with the Android device emulator.
There are so many Android devices available on the market that it would be an impossibility to thoroughly test our apps on very many real devices. It is for this reason that the system allows us to create emulated devices using the virtual device manager. The AVD Manager allows us to create both form factor and hardware profiles from scratch and to provide several ready-made virtual devices and system images that can be downloaded from various manufacturers' websites.
Android emulators can be notoriously slow, even on very powerful machines, and this is to be expected, as creating a fully functioning virtual device is a remarkably complex task. There are, however, a few things that can be done to speed things up a little by designing each virtual device to match the particular tasks of the app we are developing.
For example, if your app does not make use of the device camera, then do not include it in the configuration. Likewise, do not allocate much more memory than the app itself requires. Android virtual devices are not the only option available to us, and there are a small but growing number of third-party emulators. Many of these are designed with gamers rather than developers in mind; although Genymotion is specifically a development tool, it contains more functions and is generally faster than the native emulators.
The Android Notes for Professionals book is compiled from Stack Overflow Documentation, the content is written by the beautiful people at Stack Overflow. Fully updated for Android Studio 3.
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